To counteract the removal of vegetal landscapes, we must become the space where wildlife thrives. “Plant Domain” is the idea that the wearer moves and acts solely for the needs of the plants living within the wearable. The first wearable addresses the plant’s need for water. The wearer collects water through a basin attached to the hood, which then disperses the water through clear tubing to the various plant-filled pockets. The need for carbon dioxide is expressed in the second wearable. Through the headpiece, the wearer exhales into a clear tube, transmitting carbon dioxide directly to the plants, which eventually transform this to oxygen. Each garment utilizes burlap to allow the native Illinois weeds to root into the wearable. This set of wearables is intended to complicate how we, humans, think about our interactions with plants. Vegetal landscapes are permitted to exist only if their existence has an economic function, like tourism or agriculture. These wearables propose that human beings place themselves at the disposal of plants.
ash wolfe is currently a BFA candidate at the School of the Art Institute of Chicago in the Art and Technology Program, graduating in 2019. Their focus is on relationships between the vegetal world and humans.